I like this page.
That is a bat-toad-sloth thing.
Tuesday, March 30, 2010
Chapter 03, Pages 12-15
The confrontation here was intended to be longer, but I realized a lot of my limitations in compiling many of the panels in this area, and am still working on how to arrange things. Chapter 04 will be much better with this, I promise, with a bumpy road in the middle. One of the major problems I'm running into is that in learning to compile faces much better, I'm still very lacking in the way I do backgrounds; interactions between multiple figures is also something I have a lot of trouble with. That I can get two people on the same page is a miracle in and of itself to me.
Wednesday, March 24, 2010
Chapter3, Pages 8-11
"Yandere" is a moe term meaning, effectively, "ax-crazy." It refers to a character that will do anything to keep their beloved, including turning a bunch of other potential suitors into frogs to eliminate the ones that aren't who she wants them to be just to make sure there's one less guy in the world that she has to sift through in order to find the right one.
Frog girl has been an interesting experiment. As is perfectly clear in page 9 pan 4, I still haven't quite gotten the hang of her yet (heck, I haven't quite got the hang of Nancy or David at this point).
Originally, the role of frog-girl was restricted to a single chapter. This has been changed; you'll be able to see that in pages 13 and 16, if you haven't already (protip: Land of dreams, Hyperboria, and Mount Voormithadreth are your clues).
Frog girl has been an interesting experiment. As is perfectly clear in page 9 pan 4, I still haven't quite gotten the hang of her yet (heck, I haven't quite got the hang of Nancy or David at this point).
Originally, the role of frog-girl was restricted to a single chapter. This has been changed; you'll be able to see that in pages 13 and 16, if you haven't already (protip: Land of dreams, Hyperboria, and Mount Voormithadreth are your clues).
Wednesday, March 17, 2010
Chapter 3, Page 7
First, witness the psycho frog's shape changing scar.
Second: Good god, David's eyes in that last panel are so far apart...
Third! Yes, her arms are stubby on purpose.
Second: Good god, David's eyes in that last panel are so far apart...
Third! Yes, her arms are stubby on purpose.
Tuesday, March 16, 2010
Chapter 3, Page 6
I really like this character. I like her so much that I made her a part of the overarching plot, and she was only intended to be a one-off, one chapter deal. She plugged into the plot so easily, however, it was almost like I'd intended for it to happen.
So I'm very happy with that.
Her name in my original notes was "psycho frog/bat girl." She has a new name now.
So I'm very happy with that.
Her name in my original notes was "psycho frog/bat girl." She has a new name now.
Chapter 3, Pages 4-5
Those are poorly drawn leopard frogs.
I like David's head in Page 5 Panel 1. It's where I'd like him to be as far as design goes, even though his hair is a little dark in that shot, but it's at night, so that's ok, right?
Side note: I may have to slow the comic down. I'm halfway through chapter 4 right now, but my computer was attacked yesterday morning. It could be another week before I'm able to start the FTP working again, but there's enough strips in the buffer to last until the end of April, at least.
I like David's head in Page 5 Panel 1. It's where I'd like him to be as far as design goes, even though his hair is a little dark in that shot, but it's at night, so that's ok, right?
Side note: I may have to slow the comic down. I'm halfway through chapter 4 right now, but my computer was attacked yesterday morning. It could be another week before I'm able to start the FTP working again, but there's enough strips in the buffer to last until the end of April, at least.
Thursday, March 11, 2010
Chapter 3, Page 3
Still very stiff.
Yes, if that puppy were a terrible thing from beyond that possesses no morality.
Yes, if that puppy were a terrible thing from beyond that possesses no morality.
Chapter 3, Page 2
Oh, hell.
My movements and poses are so stiff.
It's like these people are made of wood.
I try, I really do. I gesture and practice and work and my hand hurts but fuck it. I'll keep going and hope something pings.
My movements and poses are so stiff.
It's like these people are made of wood.
I try, I really do. I gesture and practice and work and my hand hurts but fuck it. I'll keep going and hope something pings.
Tuesday, March 9, 2010
Chapter 3, Page 1
The irony in doing a Lovecraftian webcomic is that I want to remain as laconic as possible while still engendering a sense of Lovecraft's atmospheric verbosity. The chapter narration is perhaps my refuge of that, though I've noticed in my scripting that it slowly begins to disappear, but manages, in fits and starts, to continue on. Only future chapters will reveal what becomes of the opening narration.
This is the first actual "episode" chapter, even though the continuity still recognizes its presence and what is mentioned here will have ramifications through the entire story.
That's a free font I picked up from HPLHS, by the way.
This is the first actual "episode" chapter, even though the continuity still recognizes its presence and what is mentioned here will have ramifications through the entire story.
That's a free font I picked up from HPLHS, by the way.
Sunday, March 7, 2010
Chapter 2, Page 24
Initially, this was going to be a much more busy page, with David setting up a tent and a few more panels with much more dialog, but when I get around to drawing pages, I always shrink my dialogue to far fewer lines, which is good. I don't want to be writing a damn wall of text every two pages, nor do I want to have the reader slog through it.
Thursday, March 4, 2010
Chapter 2, Page 23
My structures are terrible; I actually have some interesting issues with the way I remember details that makes it easy to retain place-memory, but few other details. I can, for example, return to and navigate a place I haven't been in years with little difficulty, but even if it's been a few hours and a major structural feature has changed, I react like it's a completely new area.
I decided to draw buildings with the features as I would navigate by as opposed to rendering them more realistically, and I'm still practicing that feature. You'll see it most prominently when I start rendering the campus more in later chapters.
I decided to draw buildings with the features as I would navigate by as opposed to rendering them more realistically, and I'm still practicing that feature. You'll see it most prominently when I start rendering the campus more in later chapters.
Chapter 2, Page 22
The use of color is sporadic overall; I'm trying to make what color does persist stand out, and I'm still playing with the effect. When Chapter 3 rolls around (which the cover will come around on Tuesday), there will be some more than just green. I'm trying to plan for colors to use for the others when they arrive.
Some plans include:
Nancy: Green
Shub-Niggurath: Red
Narla: Deep Violet
Artifacts: Gold/yellow
At the moment, though, I like the effect.
Some plans include:
Nancy: Green
Shub-Niggurath: Red
Narla: Deep Violet
Artifacts: Gold/yellow
At the moment, though, I like the effect.
Tuesday, March 2, 2010
Monday, March 1, 2010
Chapter 2, Page 20
Coming up to the end, here. Of the chapter.
Xexanoth and Aforgomon are Clarke Ashton Smith contributions.
I'm having great fun drawing the eyes that show up in the background every so often.
Xexanoth and Aforgomon are Clarke Ashton Smith contributions.
I'm having great fun drawing the eyes that show up in the background every so often.
Chapter 2, Page 19
So. I'm terrible at clothes and shoulder motions. That's okay, that's the point of this exercise. Also, necks.
In Call of Cthulhu, it takes one "spell" to summon something, and another to actually bind it, so you have a little while of terrible outer things thrashing and crushing things left and right before you can actually deal with what you've got.
In Call of Cthulhu, it takes one "spell" to summon something, and another to actually bind it, so you have a little while of terrible outer things thrashing and crushing things left and right before you can actually deal with what you've got.
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